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0
votes
Fixed

[IL2CPP]Crash on Application.LoadLevel

IL2CPP

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Sep 15, 2015

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Version/s: 5.1.3p3

To reproduce:1) Create new project2) Create two scenes ('scene1' and 'scene2')Optional: Add a different object in each scene (for ex... Read more

0
votes
Won't Fix

RequireComponent attribute doesn't fire the creation of the component on...

Themes

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Sep 08, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Create new Unity project2. Add a script component to any game object3. Add "[RequireComponent (typeof(Rigidbo... Read more

0
votes
Fixed

Build Universal 10 error

Windows Store Apps

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Sep 16, 2015

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Version/s: 5.2.0f3

Read more

2
votes
Fixed

[Visualization] Missing Global Illumination Visualisations in the Scene ...

Scene/Game View

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Sep 16, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Open attached project2. Open scene "GIVisualisationMissing"3. Wait until lightmaps are built4. Switch scene ca... Read more

1
votes
By Design

[iOS][Texture2D] After destroying objects and new Texture2D is never cle...

IL2CPP

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Sep 16, 2015

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Version/s: 5.1.3p3

1. Open attached project2. Build to iOS3. Click "Open Camera", "Take Picture", Process Image" memory will increase4. Click "Clean Me... Read more

0
votes
Duplicate

[Shader] Using small/large float numbers in property block breaks shaders

Shaders

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Sep 16, 2015

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Version/s: 5.2.0p1

POSTPONED: I think this will be solved when we'll switch to binary shader serialization. For now, I guess avoid specifying too large... Read more

0
votes
By Design

Transparent material blocks GI lighting and makes object material ignored

Shadows/Lights

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Sep 08, 2015

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Version/s: 5.2.0f2

Repro steps:1) Open the project and run box scene2) Bake the lights and notice that the transparent box is very dark inside3) Also, ... Read more

0
votes
Fixed

[HDR] Camera doesn't detect transparency if HDR is enabled

Camera

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Sep 16, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project in Unity 5.12. Open scene "Test" and run it3. Both, red cube and plane, are rendered4. ... Read more

0
votes
Fixed

[RenderTexture] Problems with Graphics.Blit(rndTex, null) after WaitForE...

Graphics - General

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Sep 17, 2015

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Version/s: 5.2.0f1

I want to study how graphics.blit works, pic1 is the srcipt attached to camera, pic2 is scene before playing, pic3 is the scene in r... Read more

0
votes
Won't Fix

[Editor] Replace command in VI mode does not work

CodeEditors

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Sep 15, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Open any project in Unity2. Create or open any script in MonoDevelop3. Turn on VI Mode (Tools -> Options...... Read more

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