Search Issue Tracker
Calling a property on a null Playable causes a Standalone build or edito...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Result: crash Reproduced on 5.6.0b1 5.6.0p3, 5.6.1f1Fu... Read more
[Cache Server, Windows] Editor cannot connect to remote Cache Server tha...
Steps:1. Run cache server on Windows machine (checked on two different Win81)2. Open Editor -> Edit -> Preferences3. Set Cache... Read more
IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game obj... Read more
Cache Server doesn't work in Local mode if the path to the cache folder ...
Steps to reproduce:1. Create a new project2. Go to Edit - Preferences - GI Cache3. Set the cache location some folder that contains ... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project2. Make sure that Editor is running in OpenGL mode (not Metal)3. Open the 'CorridorDemo'... Read more
[LookDev] EnvLibrary.asset can be drag and dropped to Scene(Hierarchy ta...
I suppose it should be impossible to add this asset to scene. - in attached project drag and drop NewEnvLibrary.asset to Hierarchy t... Read more
Preview window does not refresh instantly after object is rotated
To reproduce:1. Open attached project "PreviewWindow.zip"2. Open Inspector window.3. In Project window select Pyramid->default4. ... Read more
Build path is set to other project's directory instead of current one wh...
To reproduce: 1. Create new Unity project.2. Go to build settings.3. Press Build.4. Notice that build directory is set to other proj... Read more
VideoPlayer.errorReceived callback is not triggered when video fails to ...
To reproduce: 1. Download and open "Test2017.zip" project.2. Open "Scene" scene.3. Disconnect your machine from the internet.4. Run ... Read more
ParticleSystem throws Unsupported type MultiModeParameter error when edi...
When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS