Search Issue Tracker
[VideoPlayer] H264 and VP8 all videos are lagging and audio is choppy on...
How to reproduce:1. Open the attached project2. Build and run "RenderTexture" scene on device3. Play the first video and click to sw... Read more
Shader effect on RenderTexture only works if HDR is enabled or RT has An...
Steps to reproduce:1. Open user attached project2. Enter play mode3. Observe Game view only showing the white particles4. Either:a) ... Read more
[Android] Returns wrong resolution on second launch if ProductName in th...
Steps to reproduce: 1) Download attached project 'bug-resolution-gearvr.zip' and open in Unity2) In Player Settings, disable Virtual... Read more
Object inside Canvas gets rendered even if it is assigned to a Layer tha...
To reproduce:1. Open attached Unity project "CanvasTest2.zip"2. Open scene "scene1"3. Go into Play Mode Expected result: Image shoul... Read more
[Xcode] [iOS] Unity does not generate AppIcons for iPhone/iPad Notificat...
Reproduction steps:1. Open User's project2. Notice that "Project Settings > Player > Icon" all icons are set3. Build to iOS4. ... Read more
"Check for Updates" does not actually find the newest version or see tha...
Steps to reproduce:1. Open the registry editor(Windows)2. Navigate to HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor 5.x... Read more
Particle Trails 'Color over Lifetime/Trail' use a single colour by default
How to reproduce: 1. Open any (new) project2. Create a Particle System3. Enable the 'Trails' option4. Try to set the Color over Life... Read more
[iOS] [Mono2x] JIT compile exception when setting Selectable.colors
Steps to reproduce:1. Open the attached project2. Build to iOS3. When app opens on an iOS device, check Console log Results: error t... Read more
FileUtil.CopyFileOrDirectory deletes the Assets directory if "to" parame...
To reproduce: 1. Open the project, attached by user (test.zip)2. Open "test" scene if not open3. In the top menu select Tools -> ... Read more
Editor returns an Internal compilation error when using 2 or more custom...
Steps to reproduce:1. Download and open the attached project2. Observe console Expected result: compilation succeeds normallyActual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS