Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0a1
Issue ID
909249
Regression
No
[VideoPlayer] H264 and VP8 all videos are lagging and audio is choppy on Google Galaxy Nexus
How to reproduce:
1. Open the attached project
2. Build and run "RenderTexture" scene on device
3. Play the first video and click to switch to another video
Result: performance is very bad, video is choppy
DUT(reproducible):
91, Google Galaxy Nexus [maguro], 4.3, 720x1280,PowerVR, TI OMAP
Videos (reproducible):
H264_HD_720p.mp4, 1280x720, h264 avc1, 2 205 kb/s, Main@L3.1, AAC/LC, 2, 44.1 kHz
H264_SD_360p.mp4, 480x360, h264 avc1, 500 kb/s, High@L2.1, AAC/LC, 2, 44.1 kHz
H264_SD_144p.mp4, 176x144, h264 avc1, 56.0 kb/s, Main@L3.1, AAC/LC, 2, 44.1 kHz
VP8_SD_180p.webm, 320x180, V_VP8, 626 kb/s, Vorbis, 2 44.1 kHz
VP8_SD_360p.webm, 640x360, V_VP8, 1 508 kb/s, Vorbis, 2, 44.1 kHz
VP8_HD_720p.webm, 1280x720, V_VP8, 3 515 kb/s, Vorbis, 2, 44.1 kHz
VP8_HD_720p.webm, 1920x1080, V_VP8,7 564 kb/s, Vorbis, 2, 44.1 kHz
Reproducible: 2017.2.0a1, 2017.1.0b5, 5.6.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
Add comment