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ShaderLab shader is causing Unity to crash when closing the Editor or up...
How to reproduce:1. Open attached project "crash.zip" on a "Reproducible with" version Expected result: Unity does not crashActual r... Read more
[CPU PLM] Baked shadow angle is not taken into account for indirect bounce
Steps to reproduce: 1. Download Monuments and Obelisks project and open MonumentsAndObelisks scene2. In the Lighting Settings, make ... Read more
OnEnable is called twice if gameobject is disabled and enabled in Awake
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: onEnable is only called onceActual re... Read more
[Windows] Selecting prefab in Project window crashes the editor
The crash can happen with either of these two stack traces:Object::GetInstanceIDGizmoManager::BuildGizmosFromGameObjectRecursive To ... Read more
[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0
How to reproduce:1. Download and open my attached empty project "UndoTestProject.zip"2. Right click on "Assets" folder, select "Crea... Read more
[Vuforia][Windows] Vuforia package fails to install with "Failed to loca...
Some users get confused which path should be selected when running Vuforia installer on Windows. An error is returned when any other... Read more
Unity crashes after a deactivated child with rigidbody is unparented, it...
How to reproduce:1. Open attached project "RigidBodyCrash.zip" and scene "HardCrash"2. Enter Play mode3. Unparent child called "Chil... Read more
[ShaderGraph] Multiply Bug. Zeroing components in code generation
Generation of multiply code is zeroing out some components 1. Create a new ShaderGraph2. add a Color node3. feed that into a multipl... Read more
[DirectX 12] Editor crashes on Removing Direct3D12 Windows Graphics APIs...
Editor crashes on Removing Direct3D12 Windows Graphics APIs from list Steps to reproduce:1. Create a new project2. File > Build S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class