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0
votes
Fixed

[LocalServer] NetworkServer.RegisterHandler ignores local connection

Networking

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Sep 06, 2015

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Version/s: 5.2.0f2

Repro steps:1) Open the project and test scene2) Run and notice console window shows two messages (Instead of four)3) Notice in the ... Read more

1
votes
Won't Fix

[SceneView] pixelHeight returned after Repaint is increased by 2

Scene/Game View

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Sep 03, 2015

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Version/s: 5.1.3f1

Steps to reproduce: 1. Open attached project2. Open scene "testBug"3. Select Main Camera in hierarchy and notice that two different ... Read more

1
votes
By Design

Prefab name isn't updated in Assets window when its name is changed thro...

Assets Management

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Sep 05, 2015

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Version/s: 5.1.3f1

Steps to reproduce: 1. Open attached project "PrefabNameChangeBug.zip"2. Open scene "repro"3. Run it4. Select "Capsule" prefab and i... Read more

0
votes
Fixed

Impossible to change Animator parameter's values in Animator Window usin...

Animation Window

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Sep 08, 2015

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Version/s: 5.2.0f3

How to reproduce:1. Open the attached project1. Open Main scene2. Open Animation Window3. Select Player in hierarchy4. Add Property ... Read more

0
votes
Not Reproducible

Crash when deallocating memory in DirectorManager

Director

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Sep 08, 2015

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Version/s: 5.3.0a2

To reproduce:1. Open attached project2. Open scene Viking village3. Crash in MemoryManager::Deallocate (full stacktrace in editor log) Read more

1
votes
Won't Fix

Configurable Joint Target Position & Target Velocity are Inverted

Physics

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Jun 03, 2015

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Version/s: 5.0.2f1

Steps to reproduce:1. Create a Capsule and place a configurable joint on it.2. In X,Y, and Z Drive, change the mode to Position and ... Read more

1
votes
Won't Fix

A custom shader isn't displayed correctly. Shader is only displayed in b...

Shaders

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Sep 02, 2015

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Version/s: 5.1.2f1

Reproduction steps:1. Open attached project2. Open scene "MainScene"3. The shader should look like a glitched out cube (screen shot ... Read more

0
votes
Fixed

FBX Rotation issues

Asset Import

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Sep 07, 2015

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Version/s: 5.1.3f1

FBX Rotation issues with generated FBX files Read more

0
votes
By Design

Nav mesh generation does not consider colliders (without renderers)

AI

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Mar 12, 2012

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Version/s: 3.5.0f5

To reproduce:1. Add a box object to any navmesh2. Remove the renderer component off the box3. Make the box Static4. Bake NavigationE... Read more

0
votes
Fixed

Agent cannot pass through a passable area when Carving Obstacles are nearby

AI

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Aug 19, 2015

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Version/s: 5.1.2f1

http://screencast.com/t/QguCezuUTo reproduce:1. Open attached project2. Open NavMeshIssue scene3. Enter play mode4. Drag around the ... Read more

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