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[Asset Import] "IndexOutOfRangeException" is thrown on creating a preset...
Scene Preset is not created and "IndexOutOfRangeException" is thrown in the console Steps to repro:1. Create a new project.2. Double... Read more
[HDRP] Reflection probes contain sky reflection even when baked inside o...
Steps to reproduce: 1. Download the attached project and open TestScene012. In the Hierarchy panel, select the Reflection Probe game... Read more
Input.GetKeyUp and Input.GetKeyDown always Return False when used in the...
How to reproduce:1. Open "SampleScene" Scene in the attached "UnityTest.zip" Project2. Enter Play Mode3. Press Spacebar on the Keybo... Read more
#if UNITY_ADS doesn't return the right result when not on Ads platform ...
This small repro project was ripped out of a customer project. Repro steps: - download this project- open it with unity 18.3, 19.1 o... Read more
TextMesh Pro objects show up in a Prefab's Overrides when prefab has no ...
How to reproduce:1. Create a new project2. Create a new empty object in the Hierarchy3. Add 'TextMesh Pro - text' object to it4. Con... Read more
[XR][Android][URP] Water System is not rendered if VR is enabled
How to reproduce:1. Open attached project "WaterRepro"2. Build to Android, notice that VR app opens and water is not rendered3. Disa... Read more
[Android] [LWRP] [Vulkan] Particles are rendered in black on Galaxy S6 E...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the Player Setting... Read more
[Android] [LWRP] [Vulkan] Enabling/disabling realtime light at runtime m...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run _Comple... Read more
[LWRP][Android] Scene is not rendered on Mali devices if HDR and Anti Al...
How to reproduce:1. Open attached project "BlackScreenRepro"2. Build to Android Expected result - Skybox is shownActual result - Bla... Read more
GC.Collect occasionally fails to clean everything, resulting in Memory l...
When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size