Search Issue Tracker
Calling AudioSource.Play in Animation Event crashes Unity
Steps to reproduce: 1. Open attached project2. Open scene "/Scene/AnimationEventBug"3. Open Animation window and select "03_childHom... Read more
[UNET] SyncList passes wrong itemIndex to callback method when the opera...
Reproduction steps:1. Open attached project2. Open and play the "offline" scene3. Start host (the "LAN Host (H)" button)4. Observe c... Read more
[CGBatch] Writing to o.Occlusion in Custom shader has no effect
Steps to reproduce:1. Download and open attached project "OcclusionShader.zip"2. Open scene "OcclusionBug"3. There are two object in... Read more
Slow compilation times when many ClientRpc or Command functions declared
Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command funct... Read more
AssetBundle::GetPathRange function is slow
AssetBundle::GetPathRange function is slow. Read more
[AssetBundle] Wrong dependencies are recorded in a manifest file
This Zendesk ticket (see bottom of comments) has a lot more detail. We never solved this one. An AssetBundle manifest file gets wron... Read more
Crash when animation states are copied on "CollectPPtrs"
1. Open attached "Testas" unity project.2. Go to "Assets > Animazioni > player > idling > notmoving_noequip".3. Select a... Read more
Copying transition between default SubStateMachine and Entry state crash...
How to reproduce:1. Create a new project2. Create new animator controller3. Create SubStateMachine and make transition from Entry no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window