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0
votes
By Design

[Audio] Yielding .mp3 file through WWW.audioClip freezes the main thread

Networking

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Sep 01, 2015

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Version/s: 5.2.0f1

Steps to reproduce: 1. Open the attached project2. Build and run the project for Android or iOS device3. Click the button in the mid... Read more

5
votes
Fixed

[UNET] Some 'aissp' error is thrown on the server side when a client dis...

Networking

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Aug 20, 2015

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Version/s: 5.2.0f1

Steps to reproduce: 1. Open attached project2. Build the project for standalone3. Create a server in editor by playing the 'NetworkL... Read more

8
votes
Postponed

[WIN] System.TimeZoneInfo does not return any Time Zones

Scripting

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Aug 28, 2015

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Version/s: 5.1.3f1

How to reproduce: 1. Open attached project2. Open scene Main.unity3. Play the scene- Note that the number printed in the log is 0 Read more

2
votes
Not Reproducible

RectTransforms of nested GridLayouts return wrong position values on sub...

UI

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Aug 26, 2015

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Version/s: 5.1.3f1

Steps to reproduce: 1. Open the attached project2. Open 'SoldierTest' scene3. Play it4. Notice the positions and local positions of ... Read more

0
votes
Won't Fix

Using a finalcolor function with a surface shader, SurfaceOutput normal ...

Shaders

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Aug 27, 2015

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Version/s: 5.1.2p3

How to reproduce: 1. Open attached project2. Open scene Test Scene.unity- Note how the cube on the left is weirdly coloured in RGB, ... Read more

0
votes
Fixed

Disabling Animator and setting update mode to AnimatePhysics breaks it a...

Animation

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Sep 01, 2015

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Version/s: 5.2.0f1

To reproduce:1. Open attached project2. Open AnimatorDisableBug scene3. Play scene4. Press D button5. Press E button7. Notice that a... Read more

9
votes
Fixed

[iOS] WebCamTexture.width/height always returns 16

iOS

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Sep 02, 2015

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Version/s: 5.2.0f2

WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more

0
votes
Fixed

[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2

Global Illumination

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Sep 02, 2015

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Version/s:

According to the docs DinamicGI.SetEmissive has 3 parameters:DynamicGI.SetEmissive(Renderer,Color,int)http://docs.unity3d.com/Script... Read more

0
votes
Fixed

[GrabPass] Drawn texture is shifted to the right

Shaders

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Sep 02, 2015

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Version/s: 5.2.0f2

Repro steps:1) Open the project and Demo Scene2) Notice that that the texture in the middle object is shifted to the right3) Repeat ... Read more

0
votes
Fixed

[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2

Shaders

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Sep 01, 2015

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Version/s: 5.2.0f1

Repro steps:1) Open the project and test scene2) Notice that the object is much brighter3) Repeat these steps in 5.1 and notice the ... Read more

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