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[Android] BuildPipeline.BuildPlayer throws DirectoryNotFoundException wh...
Steps to reproduce: 1. Open the attached project (New Unity Project.zip) 2. On the menu click "AutoBuilder > Android" 3. Observe err... Read more
Asset Bundle Variant fails to resolve material when using WWW.LoadFromCa...
Steps to reproduce: 1. Make sure there is only Assets folder in the Project folder 2. Open attached project 3. Open scene "boostrap"... Read more
IL2CPP build fails when using link.xml on a library which uses Interlock...
Reproduction steps: 1) Open user's attached project 2) Make sure that Scripting Backend is set to IL2CPP 3) Build and run project --... Read more
GI Scene Modes Not Fetching Visualization Data After Quitting Play Mode
If the scene visualization mode is changed to any other Global Illumination view mode, then visualization data disappears after ente... Read more
Setting color alpha to NaN causes alpha value bar to go out of bounds
Reproduction steps: 1. Open attached project (AlphaValue.zip) 2. Open "AlphaValue" scene 3. Select Image game object in Canvas 4. Hi... Read more
High coordinate values in Object Transfrom causes their meshes to become...
Reproduction steps: 1. Open the attached project in Unity 2. Focus the editor view on the sphere object 3. Move around using your mo... Read more
Unity crashes when calling Material.SetColor with specific arguments
Add the following code to a script or add the script from the attached project to a scene and press play in the Editor. Unity crashe... Read more
Depth not rendered to Temporary Render Textrue when MSAA enabled
When we try to render to "temporary render texture" using CommandBuffer and MSAA is enabled, the depth is not preserved. Reproducti... Read more
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