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0
votes
Fixed

[Android] BuildPipeline.BuildPlayer throws DirectoryNotFoundException wh...

Android

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Nov 06, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Open the attached project (New Unity Project.zip) 2. On the menu click "AutoBuilder > Android" 3. Observe err... Read more

0
votes
Fixed

Asset Bundle Variant fails to resolve material when using WWW.LoadFromCa...

Asset Bundles

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Oct 04, 2016

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Version/s: 5.3.5p8

Steps to reproduce: 1. Make sure there is only Assets folder in the Project folder 2. Open attached project 3. Open scene "boostrap"... Read more

0
votes
Fixed

IL2CPP build fails when using link.xml on a library which uses Interlock...

IL2CPP

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Nov 03, 2016

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Version/s: 5.5.0b10

Reproduction steps: 1) Open user's attached project 2) Make sure that Scripting Backend is set to IL2CPP 3) Build and run project --... Read more

0
votes
Not Reproducible

GI Scene Modes Not Fetching Visualization Data After Quitting Play Mode

Progressive Lightmapper

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Nov 07, 2016

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Version/s: 5.5.0b11

If the scene visualization mode is changed to any other Global Illumination view mode, then visualization data disappears after ente... Read more

0
votes
Duplicate
0
votes
Not Reproducible

Setting color alpha to NaN causes alpha value bar to go out of bounds

Inspector Framework

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Oct 15, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open attached project (AlphaValue.zip) 2. Open "AlphaValue" scene 3. Select Image game object in Canvas 4. Hi... Read more

0
votes
By Design

High coordinate values in Object Transfrom causes their meshes to become...

Graphics - General

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Sep 26, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Open the attached project in Unity 2. Focus the editor view on the sphere object 3. Move around using your mo... Read more

0
votes
Fixed

Unity crashes when calling Material.SetColor with specific arguments

Graphics - General

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Nov 08, 2016

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Version/s: 5.6.0a1

Add the following code to a script or add the script from the attached project to a scene and press play in the Editor. Unity crashe... Read more

0
votes
Fixed
1
votes
Fixed

Depth not rendered to Temporary Render Textrue when MSAA enabled

Graphics - General

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Nov 01, 2016

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Version/s: 5.4.2f1

When we try to render to "temporary render texture" using CommandBuffer and MSAA is enabled, the depth is not preserved. Reproducti... Read more

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