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Shader variants (keywords) do not work in Asset Bundles
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Play the scene- Note that two spheres are instantiated, with a ... Read more
[iOS] Scripts with update start updating during splashscreen
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Build to iOS and run- Note how the text on the screen star... Read more
Crunched DXT5 isn't automatically overridden on iOS
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Build to iOS and run- Note that the build crashes on Metal dev... Read more
BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path
To reproduce:1. Open attached project.2. In the menu bar navigate to Build > build3. This starts building the player. BuildOption... Read more
Editor Window with a Sprite leaks memory during Repaint
How to reproduce: 1. Open attached project2. Open Profiler window, enable Editor Profiling and switch to the Memory view3. Go to Win... Read more
Camera clipping plane works different between transparent and opaque obj...
To reproduce:1.Open attached project.2.Open "test" scene.3.Check scene hierarchy, notice 2 cubes assigned as children of camera, lef... Read more
Chrome NPAPI flag hint no longer valid
-e: with Chrome45 the NPAPI enabling flag is no longer available and thus our hint form UO2 is no longer valid -repro:--install late... Read more
[DX11] Bad OnGUI click position retrieval when in fullscreen
How to reproduce:1. Open the attached project2. Build example scene3. Launch it in fullscreen4. Try to get the hovering effect on th... Read more
New API using old call (Blacksmith demo)
To reproduce this bug:1. Import "The Blacksmith: Atmospheric Scattering" from the Asset Store (https://www.assetstore.unity3d.com/en... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used