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UI background images disappear when project is opened the second time
How to reproduce:1. Open attached project2. Open the scene InputRegressionTest3. If the background is visible, close the editor comp... Read more
Particle System startSizeMultiplier and startSize overrides each other w...
To reproduce:1. Open user's attached project2. Enter Play mode3. Observe Console window and Inspector window Expected: startSizeMult... Read more
Display.displays.Length always returns 1 if additional displays are not ...
This is either a bug or flawed documentation scripting example.From documentation it is unclear whether you have to activate the mon... Read more
[Unity ECS] Interface references in SharedComponentData not working
How to reproduce:1. Open attached project "ECSBug.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Expected r... Read more
Particle meshes do not inherit scale from parents when Scaling Mode is s...
How to reproduce:1. Open attached project "Case_1112937_Particles"2. Open "SampleScene"3. Click "Play" button Expected result: Both ... Read more
UNITY_VERSION Shader Macro returns wrong value for two-digit minor versi...
How to reproduce:1. Open attached project with Unity 2018.2.20f12. Reimport UnityVersionTest.shader. It checks the current Unity ver... Read more
Build and Run fails and throws an incorect path error when the project's...
How to reproduce:1. Create a new project2. Go to File -> Build Settings -> Player Settings and change the Product name to "Bui... Read more
Unity Editor crashes when importing "Substance in Unity" plugin
To reproduce: 1. Open Unity and create a new project2. Open Asset Store3. Download and Import “Tavern & Inn” by CRAFT STUDIOS: h... Read more
ModelImporter.importBlendShapeNormals read wrong values when BlendShapeN...
Steps to reproduce:1. Open user OC attached project2. Make sure that both .fbx files have "Blend Shape Normals" option set to "Impor... Read more
Set as default Preset button is disabled when working with Sprite Atlas ...
How to reproduce:1. Create a new Unity project2. Create a new Sprite Atlas3. Create a Preset for the Sprite Atlas4. In the Inspector... Read more
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