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Compilation errors after Reimporting the project that has an Assembly De...
Compilation errors, only in the Editor log, after Reimporting the project when a prefab has a script in an Assembly Definition that ... Read more
[ShaderGraph] Right click on SG > Create Material produces the following...
Reproduced in 19.2.a7, SRP master of 2/25/19 Right click on SG > Create Material produces the following error in console: ShaderG... Read more
Inspector is stuttering when scrolling through the large Serializable Li...
How to reproduce:1. Open the attached "Hehe.zip" Project2. Press on the "Hehe.asset" in the Project View3. Fully expand the "Items" ... Read more
Resizing tabs in the editor causes ECS to behave erratically
Steps to reproduce:1. Download and open the latest attached project(1131184-stripped.zip)2. Enter Play mode3. Resize Game window rap... Read more
Shadows fail to cast in this scene
Shadows fail to cast in this scene This scene shadows fail to render, there is two reasons, first is LWRP still listens to the shado... Read more
[Perforce] Lighting asset files are only checked out at the end of baking
How to reproduce:1. Setup Perforce and add the attached project to the workspace ("test_roberto.zip")2. Open the project, and make s... Read more
[Timeline] EditorGUI.showMixedValue is used internally in the Clip Inspe...
How to reproduce:1. Download the user-attached Package(UTA_v1.1_RC1.unitypackage)2. Create a new Unity project3. Import the package4... Read more
[Shuriken] Editor crashes on resetting Particle system properties via co...
Editor crashes on resetting Particle system properties via cogwheel. Steps to reproduce:1. Create a new project.2. Right-click in Hi... Read more
UI elements are not interactive when running the built project on two di...
How to reproduce:1. Open the attached2. Build and run the project (File -> Build & Run)3. Click on the buttons on the left an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class