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OnDisconnectError error message is not informative
Fix error codes in log messages. Instead of error number use its name. Expected result: Error message: "OnDisconnectError error: co... Read more
[5.4][Threading] CullDirectionalShadowCasters performance regression in ...
Reproduction steps: 1. Open the attached project (Scratch53_MeshSkinningProfiler.zip); 2. Open the scene (Training Room.unity); 3. E... Read more
Importing binary asset packages to an Editor with 'Force text' mode does...
STR: 1. Open Export Project 2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force binary" 3. ... Read more
[Android] Proguard Unity file ignored on importing to Android Studio exp...
STR 1. Open attached repro (or any other project) 2. Export it as Google Android Project 3. Notice that in the root folder of export... Read more
[macOS] Input from USB mouse disables further touchpad input in Input.Ge...
If the cursor is moved with a USB mouse, Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return 0 if the cursor is moved with ... Read more
[Android] [WebGL] Il2CPP build crash on AssemblyResolutionException
Steps to reproduce: 1) Download attached project "AssemblyBug.zip" and open in Unity 2) Make sure platform is set to Android 3) Ctr+... Read more
Building player from editor script crashes
Steps to reproduce: 1. Download and open attached project "case_847292_repro.zip" 2. In menu bar, press "Build -> Build" Actual res... Read more
[DX 11/12] Screen gets black on resizing
Reproduction steps: 1. Build a project with resizable window with DX11 and DX12 support 2. Run on DX11 and try resizing window 3. No... Read more
Audio position doesn't keep up with physics movement
An audio source that moves as part of setup in physics does not update correctly, and ends up trailing behind the position of the au... Read more
Collision with Mesh Collider is unrealistic (object standing on one edge...
Reproduction steps: 1. Open the project; 2. Enter the Play Mode; 3. Change the object 'Cube' Y position a few times that you could o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used