Search Issue Tracker
Fixed in 2017.3.X
Votes
1
Found in
5.5.0b10
Issue ID
849542
Regression
No
Collision with Mesh Collider is unrealistic (object standing on one edge or coming in other object)
Reproduction steps:
1. Open the project;
2. Enter the Play Mode;
3. Change the object 'Cube' Y position a few times that you could observe the collision;
4. Turn on function 'Inflate Mesh' in Mesh Collider and set the Skin Width to 0;
5. Repeat the third step;
Actual result: Collision of the objects with Mesh Collider looks weird. The object stands on one edge or comes in other object or moves even if you stop changing Y position.
Expected result: Collision with Mesh Collider should look like the collision with turned on function 'Inflate Mesh'.
Workaround: When you turn on 'Inflate Mesh' in Mesh Collider, and set the Skin Width to 0 the collision looks correct.
Reproduced on: 5.5.0b10, 5.6.0a2.
Function 'Inflate Mesh' was published in 5.5.0b10, so there isn't a regression.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment