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[HardwareInstancing][ReflectionProbes] Instanced objects start flickerin...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'main.unity' scene; 3. Notice that there is a plane with 'Rock Spa... Read more
[iOS] 'illegal export list found. Please rebuild your static library' er...
To Reproduce: 1. Build any app with trunk. 2. Archive it in Xcode. 3. Observe that it fails in linking with: ld: illegal export li... Read more
Unity crashes while importing an asset
To reproduce: 1. Open project 2. Right click "ThiefChar_001@1m_vault" in "Characters" 3. Press reimport Read more
Switching scenes while in playmode results in previous scene being loade...
Reproduction steps: 1) Open attached project. 2) Open "New Scene" and go into playmode. 3) Without exiting playmode manually, go int... Read more
Stretching window is not restricted past EditorWindow.maxSize
Reproduction steps:(Gif attached) 1) Open users attached project. 2) In the toolbar click Test Bug > Open Window with Bug. 3) Stretc... Read more
Spring Joints Anchor and Connected Anchor Y values different when added ...
Reproduction step: 1) Open users submitted project and proceed to scene "Spring Bug". 2) Go into playmode and in the scene view try ... Read more
Editor Freeze Upon Instantiation of Resource
Steps to reproduce: 1. Open attached project "765712.zip" 2. Open scene "Bug Scene" 3. Run it Actual result - Editor freezes Expect... Read more
[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...
Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Connect to server by pressing Connect button 5. Pr... Read more
Editor crashes on OverridingParameterPreparer::OnPrepareFloat when exit...
How to reproduce: 1. Open the project in the zip-folder "project_for_bug_report.zip" 2. Open the scene "Scenes/Swamp/Swamp_01" 3. En... Read more
Animation importer creates different animation clip if firstly curves a...
How to reproduce: 1. Open the attached project 2. Open the editor window for AnimBug via Window/AnimBug 3. Drag "Take 001" from Anm_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL