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Autocomplete doesn't work with a fresh project in VS2015
Steps to reproduce: 1. Make sure Unity and VS2015 are installed 2. Set the code editor to VS2015 in preferences 3. Create a new pro... Read more
Problems with upgrading project with Substance material from 4.x directl...
What happened The original project is made with Unity 4.1.0f1 - (1 case) -- when I opening it in 4.1 and then 4.3 and then in 5.0 an... Read more
Setting CursorLockState in a static initializer crashes at ScreenManager...
Steps to reproduce: 1. Open attached project "765466.zip" 2. Attach "Repro.cs" script to any of the objects in hieararchy 3. Unity ... Read more
[Build] Closing built application throws NullReferenceException at Unity...
Steps to reproduce: 1. Open attached project "765509.zip" 2. Build project 3. Run built project 4. Wait until scene appears 5. Clos... Read more
[Shuriken] IsNormalized error messages in console when scaling particle ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Inspect console. Expected result: Empty. Actu... Read more
[Hierarchy] Selecting a child object in the scene view does not select i...
In the attached project, selecting a child object would not select it in the Hierarchy panel if the hierarchy it belongs to is colla... Read more
[Shuriken] VisualizeBounds does not scale correctly on shape
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select and simulate particle system. 4. Inspec... Read more
[Shuriken] World collision does not work when particle system is scaled ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select and simulate particle system. 4. Inspec... Read more
[OSX] TextGenerator crashes Unity when <quad> occurs on line break
How to reproduce: 1. Open the attached project 2. Open Bug scene 3. Change Shading Mode to Shaded Wireframe in the scene 4. Select T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
- Monospaced Fonts do not maintain a fixed width when using the Bold variants
- Text becomes wrapped when using GUIStyle.CalcSize to set the size of the Rect
- Terrain is not rendered and a warning is thrown when Unlit Draw Mode is used in the Scene view
- RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode is Disabled and Screen Space Ambient Occlusion is Enabled