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Editor freezing in MonoManager ReloadAssembly
To reproduce:1. Open the attached project2. Open the scene "Game" (in the original project it is in the "scenes" folder3. Press play... Read more
Opening asset store window on new created project causes crash
How to reproduce:1. Create a new project2. From inside existing project create a new project again3. Open Asset Store (Window>Ass... Read more
[DX12] Editor scene view is upside down when AA is enabled
Editor scene view is upside down when active quality settings have anti aliasing enabled. Read more
[Unity Remote] If game view is not shown in editor, then frames aren't r...
To reproduce: 1) Download and open project2) Run scene Level with device with Unity remote connected3) Try pressing one of the boxes... Read more
Specifying precision qualifiers in GLSL shaders causes them to silently ...
How to reproduce: 1. Open attached project2. Open scene RunThis.unity- Note that one of the cubes is pink Read more
Project throws Null Reference Exception errors when built with IL2CPP
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the Xcode log and the errors thrown- The game itself doesn't... Read more
[Image][Material] ScrollView can't mask content with material
To reproduce:1. Open attached project2. Open scene13. Scroll until image goes outside scroll view4. Notice that image doesn't get ma... Read more
[Substance] Any substance that does not output basemap uses normal map f...
Developed a substance material in substance design 4.6.2 that does not require or use a basemap/albedo. However when imported into U... Read more
Rapid performance drop on Gear VR after successive calls to Application....
After changing levels repeatedly on Gear VR, performance drops to the point of being unusable. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used