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[iOS]"Could not load file or assembly 'UnityEditor.iOS.Extensions" when ...
To Reproduce: 1. Open the attached project, observe that, when it's loaded you'll get this error: "FileNotFoundException: Could no... Read more
Can edit imported read-only animation clip
Can edit imported read-only animation clip Import Interpolations.fbx Add prefab and animation to project Note that keys cannot be m... Read more
[WebGL] build fails with IL2CPP error
-e: see title. even an empty build fails on Windows and OSX. -tested on Version 5.4.0b3 (6110a3bcdf6e), Tue, 26 Jan 2016 23:11:05 G... Read more
Grid appears in scene where mouse is dragged after putting computer to s...
To reproduce: 1. Create and open new project 2. Open Scene window 3. Minimize Unity 4. Lock your screen 5. Put your computer to slee... Read more
Selection is in the wrong place when picking an object
Steps to reproduce : - open the project attached - zoom out a bit - try to pick the objects in the scene and notice sometimes the s... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
[iOS] App Freezes when loading scene with objects imported from older ve...
To Reproduce: 1. Open the attached project and build for Apple TV (only include '3dTest copy' scene). 2. Observe that the app gets ... Read more
Corrupted Text artefacts when running windows build
To reproduce: 1. Open attached project 2. Build to windows 3. Try scrolling one of the scrollrects Notice that artifacts appear (see... Read more
Message when maximum number of vertices is reached isn't informative
Steps to reproduce: 1. Open attached project 2. Drop "MeshParticle.prefab" to the scene 3. Run scene 4. Notice error message "Mesh ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL