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[WebGL] Materials in build look differently from the Editor view
To reproduce: 1. Open attached project 2. Open "main" scene 3. Open Lighting window 4. Click Build 5. Play the scene 6. Notice how w... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
[OSX] Standalone player doesn't work with OS X El Capitan split-screen o...
Steps to reproduce: 1. Open attached project 2. Build and run for Mac Standalone 3. Switch to fullscreen by clicking the green circ... Read more
[Android] Unity runs out of memory and crashes when upgrading large Play...
On Android Unity runs out of memory and crashes when upgrading large PlayerPrefs (>512 strings). PlayerPrefs are corrupted in the pr... Read more
[Retina] Dragging Editor window from Retina Display causes UI corruption
1. Maximize Unity Editor on Retina display. 2. Drag it to non-retina display. 3. Fonts are enlarged (see gif attached). if you ma... Read more
Crash on GraphicsHelper::SetRenderTargets when baking Reflection Probes
Repro steps: 1) Open the project I attached and lighting.scene in it 2) Click Bake Reflection Probes in the Lighting window 3) Notic... Read more
[Shaders] New procedural skydome materials do not match the default valu...
Creating a new procedural skydome material after opening the editor in one color space and changing it to the other (i.e. open in li... Read more
4.x to 5.x upgrade: Ambient Light Isn't Actually Ambient
I suppose we could add a flat ambient without occlusion that would only be used if you upgraded. In 4.6. Ambient was added to light... Read more
[AnimatorOverrideController] assigning override controller crashes at Cr...
Steps to reproduce: 1. Open attached project 2. Open scene "testscene" 3. In top menu, select "Storm8 > Texture > AnimationOverride... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roamin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL