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Duplicate

Votes

3

Found in [Package]

5.3.1

Issue ID

1129324

Regression

No

[Android][LWRP] Performance is worse on some devices

Package: Scriptable Render Pipeline Lightweight

-

Steps to reproduce:
1. Open attached project
2. Select appropriate Graphics API
3. Open "000 - Menu" Scene
4. Disable "Button Clicker" script on "RunTest" gameObject
5. Set up a script to show frame time and active scene name on screen
6. Build and run on Device
7. Click "Run LWRP"
8. Observe results for specified scenes
9. Restart app
10. Click "Run built-in"
11. Observe results for specified scenes

Expected: LWRP frame time should be shorter than Built-in
Actual: Some scenes have worse performance on LWRP than on Built-in

Unity version: 2019.1.0b3
LWRP Package versions: 5.3.1, 5.2.3

Reproduced on:

OPENGLES3 (Scenes: "Realtime Shadows Cascades" and "Bandwith")
VLNQA00134 Samsung Galaxy S8 (SM-G950F) Mali-G71 Exynos 9 Octa 8895 Android 8.0.0
VLNQA00136 Samsung Galaxy S9+ (SM-G965F) Mali-G72 Exynos 9 Series 9810 Android 8.0.0

OPENGLES3 (Scenes: "Realtime Shadows Cascades" and "FillRate(Lit Shader - Multiple Lights)
VLNQA00233 Meizu - (PRO 6 Plus) Mali-T880 Exynos 8 Octa 8890 Android 7.0.0

OPENGLES2 (Bandwith and FillRate(Terrain))
VLNQA00107 Huawei Nexus 6P (Nexus 6P) Adreno (TM) 430 Snapdragon 810 MSM8994 Android 8.0.0

OPENGLES2 (FillRate(Terrain))
VLNQA00173 Xiaomi Redmi 6 Pro (Redmi 6 Pro) Adreno (TM) 506 Snapdragon 625 MSM8953 Android 8.1.0

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