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Shader compiler strips/munges code it shouldn't, breaking parallax effec...
Please find the repro project in comment Steps:1. Open the repro scene2. Open shader "MegaSplat_Example_Mesh" and go to line 2039. M... Read more
Animation breaks when fbx scale is different from reference
Reproduction steps:1. Open the attached project (MOBUImportPb.7z.zip).2. Hit play and see that animation running fine.3. In "Project... Read more
A synced variable, changed by passing it to a function with parameter re...
To reproduce: 1. Open the project, attached by tester (syncVarRef.zip)2. Build the project for standalone3. Launch the build as host... Read more
Object picker does not find a prefab with the required component if the ...
To reproduce: 1. Open the project, attached by tester (objectPickerBug.zip)2. Open the "NewScene" scene3. Select the Test game objec... Read more
Box Collider 2D auto tiling is not matching sprite's size when using 3-s...
To reproduce:1. Open my attached project2. In Hierarchy window, select TileSprite game object3. In Inspector window, try changing si... Read more
[HoloLens] Crash on play mode with holographic emulation when 'Fantastic...
Steps to reproduce:1. Open attached project2. Open "MainScene" scene3. Open Quality Settings (Edit -> Project Settings -> Qual... Read more
Having two scenes with the same filename in one bundle would cause error...
Open the attached project:1. Open the attached project.2. Go to Bundles > Build.3. Check the Console: Assertion failed: Assertion... Read more
[OSX] Clicking Help->Software Licenses on a Mac doesn't open anything
Steps to reproduce:1. Open Unity on any version of 5.6 or above.2. In the top menu bar go to Help -> Software licenses3. Nothing ... Read more
Different animation pops in when enabling and disabling an animation par...
Repro steps: 1. Open "AnimationBug" project2. Enter Play mode3. Look at the animation transitions Expected result: The animations sh... Read more
[HoloLens] OnApplicationPause not called when HoloLens tracking is lost
Steps to reproduce:1. Open attached project "911936.zip"2. Build "MainScene" scene for UWP3. Open VS solution4. Deploy on HoloLens d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow