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[Audio] "SerializedObject target has been destroyed" error is thrown on ...
"SerializedObject target has been destroyed" error is thrown on removing the "Audio Low Pass Filter" component after modifying low p... Read more
[Template] OSX standalone build flickers when created on Windows platfor...
OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps ... Read more
Transforming a GameObject while recording Animation clip converted from ...
How to reproduce: 1. Open the attached Unity project (jitters.zip) 2. Open the "test" scene 3. Select the Cube. In the Animation or ... Read more
Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and...
How to reproduce: 1. Open users attached project and "main" scene 2. Go to Window --> Profiler and open it 3. Enter playmode and obs... Read more
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce: 1. Open QA attached project 2. Play the scene and notice that Reflection probe object assigns Render Texture as ... Read more
Recording m_IsActive with GameObjectRecorder results in keys at each frame
Here's the user message: > So I am using this to bind the GameObject.IsActive : > EditorCurveBinding binding = EditorCurveBindi... Read more
[ProBuilder] Model export does not work correctly when non-english cultu...
Steps to reproduce: 1. Open user attached project 2. Select "Icosphere" game object 3. Click on Tools -> ProBuilder -> Export -> Exp... Read more
Presets: Selection of a Transform preset creates object in hierarchy
1. Save a Transform preset in your project 2. Select the Transform.preset asset from the project view Result Look in the scene hier... Read more
gree/unity-webview sample crashes when using .NET 4.6
Reproduction steps: 1. Download user's project and open in Unity 2. Open "Sample" scene 3. Enter Play mode Actual: editor crashes E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1