Search Issue Tracker
Camera cuts in Timeline using Constant key interpolations results in gli...
When using Constant keys in a Timleine on a Camera to create cut transitions between different camera positions/rotations, the cut i... Read more
Screen flickers after launching MacOS & Linux Standalone build when made...
Standalone build flickers for 1-2 seconds when built for MacOS-architecture x86 & Linux Steps to Repro: 1. Create a new project 2. ... Read more
[OpenGL]H264 video flickering and lagging on OSX standalone builds
To reproduce: 1. Build playback speed scene for MacOS standalone 2. Run Build 3. Notice that video is flickering and gets laggy fro... Read more
Everything in Launcher window is bigger resulting in buttons being cut off
To reproduce: 1. Open Unity 2018.2.0a6 Expected: input fields, buttons, text in Launcher are not bigger than in previous versions ... Read more
[macOS][Fullscreen] Switching from fullscreen to windowed and then to fu...
Steps to reproduce: 1. Open attached project or create a new one 2. Build an empty scene for macOS standalone 3. Launch the build 4... Read more
Cloth flickers when used on a double-sided and textured plane
To reproduce: 1. Open QA's attached project 2. Play the scene 3. Observe the flag Expected result: Cloth is simulated without shado... Read more
Null Ref exception on UnityEditor.Graphs.ParameterControllerView.AddPara...
Was working on setting up the Animator and I deleted a parameter. Afterwards, I keep getting this error and I can't add any more par... Read more
Editor logs show 'Performance Tracker' superfluous logging on Editor qui...
Steps to reproduce: 1. Start Unity 2. Enable Asset Store webview and dock it 3. Navigate to the Unity tab, locate quit and quit N... Read more
Undo of sprite dropped to hierarchy does not work
Fixed in: 2018.2.0a9 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map