Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.0a5
Issue ID
1016698
Regression
No
Camera cuts in Timeline using Constant key interpolations results in glitches on playback
When using Constant keys in a Timleine on a Camera to create cut transitions between different camera positions/rotations, the cut in not instant and a glitch ca be noticed during the cut itself.
repro:
- open attached project & scene
- select DefaultMale GO in hierarchy
- open Timeline
- Play in preview mode ... bug
- Editor Play (runtime) ... bug
see attached gif example
note: using the same clip on an Animator controller (no Timeline) gives the expected (no glitch) result. So, Timeline specific bug.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices to "2D Colour Attachment"
Add comment