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Audio file fails to import (Mac-only)
Open the attached project and notice this error: http://i.imgur.com/Q6VJjWR.pngThe file doesn't work in Unity, but plays fine in iTu... Read more
[Animator] Animator.Update broken when Animator.enabled toggled
Repro steps:1) Open the project and run scene 'Animator Update'2) Notice only one of two characters are animating properly ( the one... Read more
[Tegra] Stencil operations are ignored when rendering to RenderTexture
On some Android devices with Tegra 3 SoC, stencil operations are ignored when rendering to a RenderTexture. This issue is reproducib... Read more
[Animator] Events are not invoked if Animator is disabled and updated ex...
Repro steps:1) Open the project and scene "Bug" in any other version except 5.2.0b62) Run the scene and notice in the console window... Read more
Crash when reverting an object which has any type of joint component att...
Steps to reproduce: 1. Create new project2. Add an empty GameObject to the scene3. Create a prefab out of previously created GameObj... Read more
[iOS] Some unicode characters not displayed
There’s no full workaround for the issue. I’ve found that after adding the following fonts to the font fallback list in “Filesystem.... Read more
Cache bloats when ByteUsed > BytesAvailable on 64-bit architectures
The disk usage of the Caching class increases infinitely when Caching.maximumAvailableDiskSpace is set to less than the current usag... Read more
WheelCollider: when collider position doesn't match the position of pare...
Steps to reproduce: 1. Open "ScaleBug.zip" project2. Open scene bug3. Select "GameObject" and scale it4. Notice that wheel collider ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used