Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.1.2f1
Issue ID
719296
Regression
No
WheelCollider: when collider position doesn't match the position of parent object WC is positioned wrong
Steps to reproduce:
1. Open "ScaleBug.zip" project
2. Open scene bug
3. Select "GameObject" and scale it
4. Notice that wheel collider is scaled incorrectly
5. Select "GameObject>boxColliders" and remove the box collider
6. Scale "GameObject" and notice that bug still persists
7. Remove rigidbody from the "GameObject" and attach it again
8. Scale "GameObject" and notice that bug is no longer present
- This bug occurs when the object which has box collider attached isn't in the same position as its parent object. If we set the position of "GameObject>boxColliders" to (-1, 0, 0) and set the center of its box collider to (1, 0, 0) then the bug won't be present.
- Any type of collider can cause this bug (e.g. box collider, capsule collider)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
- Editor freezes indefinitely when copy pasting a lot of characters in the UI Builder’s “Add new selector” field
- Detached Audio Source is not released from browser memory when Audio stops playing in WebGL Player
- "Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when Device Simulator window is unfocused after reopening the project in the Editor
- Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with Graphics.RenderPrimitivesIndexedIndirect
Add comment