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[Build] [UI] Fullscreen toggle requires second click
Repro steps:1) Open project and build scene fullscreen_bug for WebGL2) Click the button in the right upper corner of player and noti... Read more
Going Fullscreen on mac doesn't notify build of size change
To reproduce: 1) Download and open project2) Build and run for OS X3) Press the fullscreen button (green button on the corner of app... Read more
The brush to paint terrain does not correspond with the mouse position
To reproduce:1. Open attached project2. Open Untitled scene3. Select terrain4. Select Paint details5. Try to paint cubesExpected res... Read more
[Shadow] Non shadowed areas on the asymetrical rendering.
Steps to reproduce: 1. Open the attached project2. Open and play scene 'Shadows'3. Notice shadows look as expected4. On the script U... Read more
[Shaders][Gles] Legacy/Diffuse shader doesn't work with Gles2/3 on iOS
To Reproduce: 1. Import the attached package into a new project.2. Build for gles2 and gles3 devices. Works fine on Metal Read more
[Android][Camera] Using camera that is set not to clear flags causes maj...
Using camera that is set not to clear flags causes major artifacts after rotating a device. Read more
App flickers on slower devices in task switcher
To reproduce: 1) Download and open project (attached stripped down version)2) Build and run on iOS3) Double press the home button to... Read more
[Materials] Material file content is non-deterministic in Editor - order...
Reproduction steps:1) Load the UnstableBundles project2) Immediately Exit Unity Editor (these two steps are important because it ens... Read more
FindAssets(..) does not return all assets with the t:Object query
Steps to reproduce: 1. Open attached project (715798.zip)2. Open script "Assets/Find.cs" and notice that it uses FindAssets("t:Objec... Read more
[PolygonCollider2D] Collider generated during runtime produces incorrect...
Steps to reproduce: 1. Open attached project2. Open scene "RuntimeGeneratedCollider"3. Make sure that Game window has Gizmos enabled... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used