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IL2CPP iOS build strips Attribute Getter, causing a runtime error
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Main Camera gameobject4. In the Proto Test component... Read more
Lots of warnings when watching Asset Store package YouTube presentation ...
Search for "Fracturing & Destruction" on Asset Store and click on their embedded YouTube video. About 50 warnings like: "XMLHttp... Read more
Prefab instance duplicate appears in Hierarchy
- Open scene Game in attached project- Reparent the airport_placeholder (a prefab instance) to the Directional Light game object- On... Read more
[Keyboard] Email adress UI Input Field on iOS starts with a capital letter
To reproduce: 1) Download and open project (stripped project attached)2) Build and run for iOS3) Tap the email field (topmost)4) Not... Read more
Scriptable object instance causes crash
To reproduce:1. Open attached project2. Open Game scene3. Press play4. Editor crashes Read more
[Tegra]Enabling dynamic batching crashes apps on Tegra K1-32
Apps on Tegra K1 devices crash if dynamic batching was enabled in Player Settings Read more
[Standard] Cloned instance of a material doesn't have Emmision value unt...
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it and notice that after two seconds color of the cube change... Read more
[Perf][Editor] Don't run hashing and updates if there is nothing to bake...
We run hashing even if GI is unticked in the lighting window. Read more
[GLCORE][GLLEGACY] Game view doesn't update anti aliasing when its chang...
Project Steps: 1. Open scene "MSAA".2. Quality settings->Anti Aliasing change to Disabled.3. Quality settings->Anti Aliasing c... Read more
Editor Crashes on Stopping Scene Playback with Native Plugin which calls...
Project Steps: 1. Play scene "test".2. Brace yourself crash is coming... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used