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[tvOS] Top Shelf and Wide Top Shelf images can be layered than apple doe...
Reproduction Steps: 1. Open new project 2. Edit > Project Settings > Player 3. Under Icon settings notice that Top Shelf and Wide To... Read more
"Mute audio" not saved
Steps to reproduce: 1. Enable mute audio 2. Restart editor 3. Notice that mute audio is disabled Read more
[iOS] iOS Trampoline extern "C" doesn't work with Objective C
Reproduction Steps: 1. Open "Case793420" project 2. Enter valid Player Settings > Automatic Signing TeamID 3. Enter valid Player Set... Read more
[MAC] Unfreed allocations warning when "Save Assets" Window is shown
How to reproduce: 1. Create a new project 2. Enable "Verify Saving Assets" in Unity -> Preferences 3. Create a material and change ... Read more
[Enlighten] Baking lighting on meshes imported with no UVs and Generate ...
Steps for reproduction : -import a mesh with no UV sets at all -put it in a scene as "static" - use "Generate lightmap UVs" to gener... Read more
Handles.FreeMoveHandle lags behind the cursor in Retina environment
Reproduction steps: 1. Create new Unity project 2. Add scripts from https://docs.unity3d.com/ScriptReference/Handles.FreeMoveHandle.... Read more
[Profiler] Recorder.Get does not return any values for Canvas.SendWillRe...
Steps to reproduce: 1. open project 2. enter play mode 3. check console for performance test values Expected: the values are accord... Read more
[WSA] WebRtc library is not compatible with Microsoft.NETCore.UniversalW...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 SDK, Target devic... Read more
Skybox field doesn't show the correct value when working with multiple s...
The skybox material which is displayed in the lighting settings panel doesn't reflect the skybox material applied to the current act... Read more
Controller input in play mode is often lost when simulating in edtior
Repro steps: 1. Open project 2. Connect xbox One controller 3. Enter play mode 4. Attempt to move around the scene using controller ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object