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0
votes
Fixed

[PLM] CPU is underutilized when baking multi-lightmaps

Progressive Lightmapper

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Mar 14, 2018

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Version/s:

It is observed that CPU usage is low when baking multiple lightmaps and overhead can be particularly high when this issue occurs. ... Read more

0
votes
Fixed

Fatal Error: "pointer to object of manager 'MonoManager' is NULL" while ...

Themes

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Mar 01, 2018

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Version/s: 2017.3.0b1, 2017.3.1p2

Steps to reproduce: 1. Open the attached project (case_1008226-Vehicle_Physics_Pro (1).zip) 2. Close it 3. Observe the crash Actual... Read more

0
votes
Fixed

[SRP|Lightweight] Upgrade selected materials tool softlocks the Editor

Graphics - General

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Mar 11, 2018

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Version/s: 2017.1.0p4

To reproduce: 1. Create a project with Lightweight template 2. Create a new unlit shader in the project 3. Select the new shader 4.... Read more

0
votes
By Design

LayerMask.NameToLayer shows different values in the inspector

Camera

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Mar 14, 2018

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Version/s: 2018.1.0b7

To reproduce: 1. Open QA's attached project 2. Select Main Camera and open the script attached to it 3. Play the scene and take a lo... Read more

0
votes
Fixed

Undo function with Tile Palette hide all the sprites from palette

2D

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Mar 15, 2018

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Version/s: 2017.3.1f1

How to reproduce: 1. Open "TilePalette" Unity project 2. Open Tile Palette window 3. Drag some sprites into the Pallete 4. Press Ctr... Read more

0
votes
By Design

[iOS] Crash in 'main(argc=1, argv=0x000000016fd8f998) at main.mm:33' whe...

Mobile

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Mar 15, 2018

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Version/s: 2017.3.1f1

Reproduction steps: 1. Open the attached project. 2. Open the 'Scene0'. 3. Attach 'MainScript' script to the script slot on the 'Mai... Read more

0
votes
Won't Fix

[Template] "Metal: Error Creating compute pipeline state" exception thro...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b10, 2018.1.0b11

"Metal: Error Creating compute pipeline state. Complier encountered an internal error(null)" exception thrown while an opening proje... Read more

0
votes
Fixed

[HDRP] [Template] "IndexOutOfRange" exceptions thrown on switching platf...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b11

Continuous "Index Out Of Range" exceptions are thrown on switching platform to android in High End SRP. Steps To Reproduce: 1. Cre... Read more

0
votes
Fixed
0
votes
Not Reproducible

Adding a prefab to a scene + undo/redo will change order of hierarchy

Scene Management

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Nov 27, 2017

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Version/s:

Steps: 1. Make a prefab out of any GameObject 2. Add a few GameObject with the names like "n1, n2, n3" to easy recognize the order 3... Read more

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