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[OS X][Metal] Artifacts appear when using Dynamic Resolution with MSAA
To reproduce:1. Open project attached by QA2. Enter playmode3. Click left mouse button to decrease resolution Note: Right mouse butt... Read more
Exporting package without ExportPackageOptions.Recurse exports an empty ...
To reproduce:1. Open attached project "packageexport.zip"2. Press Test > Export Package3. Delete Dossier1 folder from Assets fold... Read more
Clicking a prefab object through another object does not select the whol...
How to reproduce:1. Open the attached repro project ("1105873 repro.zip") and open the "test" scene2. In the Scene View select the S... Read more
Editor throws multiple errors when trying to build project with IL2CPP
How to reproduce:1. Open attached "RTSPWebGLTest" project2. Build project for Windows with IL2CPP backend3. Observe Console Expected... Read more
[Windows] On 2019.1, some of the input is delayed or never registered. P...
On 2019.1 Windows, some of the input have a delay for it to be registered, like button press, stick movement, etc. Sometimes, it is ... Read more
[Android][GLES2] Artifacts in sampling reflection probes (problem with t...
How to reproduce:1. Open attached "ReproCorridor" project2. Build&Run project to Android Result - Materials are rendered with ar... Read more
Game View's scale doesn't revert back when switching platforms with Free...
Repro steps:1. Create a new project2. Observe the Game View's scale slider3. Switch build target to Android4. Move the Game View's s... Read more
Unity crashes on GC_push_all when using Publish() method on update()
How to reproduce:1. Open attached project ""repro_1078568"2. Open and launch scene "GazeboSimulationScene"3. Wait for few seconds - ... Read more
[Android] Particle system weird rendering holes when viewed from differe...
Steps to reproduce:1. Open "2019.1_UnityParticlePack - Copy.zip" project2. Build for Android on specified device3. Observe the spher... Read more
Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...
How to reproduce:1. Download, extract and open the attached project (1102773.zip)2. Open scene '1102773repro'3. Go into Play mode-- ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes