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0
votes
Fixed

[ShaderCompiler] Line is not compiled if TAB is used instead of space in...

Shaders

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Jul 09, 2015

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Version/s: 5.1.1p3

Steps to reproduce: 1. Open the attached project2. Reimport the DepthWriter shader located in Assets/MappingTest folder to force it ... Read more

3
votes
Duplicate

LoadAllAssetsAsync causes Thread::CurrentThreadIsMainThread()

Scripting

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Jul 16, 2015

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Version/s: 5.1.1p4

To reproduce:1. Open attached project2. Play test scene3. Notice Thread::CurrentThreadIsMainThread() error Read more

1
votes
Duplicate

[Input] When a fullscreen non-native resolution is used for a standalone...

Deployment Management

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Jun 29, 2015

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Version/s: 5.1.1f1

To reproduce:1.Create new project, import attached "repro" package.2.Open and play "test" scene.3.Notice in left-top corner - 3 GUI ... Read more

1
votes
Fixed
0
votes
Fixed

Error message using Network Simulator

Networking

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Jul 16, 2015

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Version/s:

The error message "minimal delay timeout for this host greater that one of timeout parameters for this connection" is received when ... Read more

0
votes
Fixed

Tizen - signing failed

Tizen

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Jun 21, 2015

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Version/s: 5.1.1f1

Read more

0
votes
Fixed

[IL2CPP] No ahead of time (AOT) code was generated error for Enumerator

IL2CPP

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Jul 16, 2015

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Version/s: 5.1.1p4

To Reproduce: 1. Open the attached project in 5.1 and attach IL2CPPBugs.cs to any gameobject.2. Deploy to device: "ExecutionEngineEx... Read more

0
votes
Fixed

[Tree] Crash because of badly set-up tree

Terrain

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Jun 07, 2015

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Version/s: 5.0.2f1

Crash when loading scene "07_Begin" Read more

0
votes
Fixed

Can't bake NavMesh while building Lighting

AI

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May 26, 2015

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Version/s: 5.0.1f1

Reproducible on 5.0, 5.1, 5.2; Repro steps:1. Create an empty 3D scene with a default terrain;2. Paint something into the terrain (p... Read more

0
votes
Fixed

[Gradient] Unity Editor crashes when copying one gradient to another gra...

Editor - Other

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Jul 11, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Create new Unity project2. Create new script and add two public Gradients. For example:public Gradient firstG... Read more