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[ShaderCompiler] Line is not compiled if TAB is used instead of space in...
Steps to reproduce: 1. Open the attached project2. Reimport the DepthWriter shader located in Assets/MappingTest folder to force it ... Read more
LoadAllAssetsAsync causes Thread::CurrentThreadIsMainThread()
To reproduce:1. Open attached project2. Play test scene3. Notice Thread::CurrentThreadIsMainThread() error Read more
[Input] When a fullscreen non-native resolution is used for a standalone...
To reproduce:1.Create new project, import attached "repro" package.2.Open and play "test" scene.3.Notice in left-top corner - 3 GUI ... Read more
Error message using Network Simulator
The error message "minimal delay timeout for this host greater that one of timeout parameters for this connection" is received when ... Read more
[IL2CPP] No ahead of time (AOT) code was generated error for Enumerator
To Reproduce: 1. Open the attached project in 5.1 and attach IL2CPPBugs.cs to any gameobject.2. Deploy to device: "ExecutionEngineEx... Read more
[Tree] Crash because of badly set-up tree
Crash when loading scene "07_Begin" Read more
Can't bake NavMesh while building Lighting
Reproducible on 5.0, 5.1, 5.2; Repro steps:1. Create an empty 3D scene with a default terrain;2. Paint something into the terrain (p... Read more
[Gradient] Unity Editor crashes when copying one gradient to another gra...
Steps to reproduce: 1. Create new Unity project2. Create new script and add two public Gradients. For example:public Gradient firstG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed