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[Redo] Dragging materials into 'Materials' in the 'MeshRenderer' editor ...
How to reproduce1. Create a new project2. Add a cube to the scene (make sure that it has mesh renderer with a material already)3. Cr... Read more
[iOS] App goes to background when transferred to Instruments
To Reproduce: 1. Build and deploy app.2. Open memory/debug section & click transfer to instruments3. Click Record when Instrumen... Read more
Building IL2CPP which includes the JsonFx library throws "not implemente...
To reproduce: 1) Download and open project2) Make sure that scripting backend is set to il2cpp3) Try building project4) Notice the e... Read more
[WebGL][UI] can't enter characters into input fields
-e: see title, typing while focus is on an input field nothing happens -repro:--build attached scene "controls" (UI samples from A$)... Read more
Crash Using Advanced Additive Scenes Plug-in
To reproduce:1. Open attached project2. Run Main scene3. Editor crashes Read more
[Compiler] Mono produces wrong IL code when assigning values from structs
Mono produces wrong IL code when assigning values from structs 1. SetupWhen running the script included in the example project the M... Read more
Terrain component missing its help icon
All components in Unity have a help icon that when clicked send the user to the local documentation page for that component, but the... Read more
[WP8][WP8.1][WP10][MS Bug] UI mask doesn't work
1. On windows phone the UI Mask does not obscure according to the image, it only masks as a box. 2. Create new project, add mask, gi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used