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[VCS] Asset which has binary TerrainData as sub-asset shows up as text i...
Steps to reproduce: 1. Setup perforce server and workspace 2. Move attached TerrainTest project to workspace and open it using edit... Read more
Reverse scrolling horizontal scrollbar by mouse/trackpad without Mac
Steps to reproduce: 1. Open the attached project (FlipHScrollDemo.zip) 2. Switch platform to WebGL 3. Build for WebGL 4. Open the bu... Read more
Misleading 'OS error: The operation completed succesfully' when hard dri...
Misleading error dialog when hard drive fills up during asset import and creation of meta files Steps to reproduce: 1) Make a new ... Read more
[UnityYAMLMerge][Collab] YAML Merge Tool has stopped working
[Collab] YAML Merge Tool has stopped working Steps to Reproduce : 1. Create a conflict in Collab project 2. Click on "Collab" tool... Read more
"Layout Groups" and "Content Size Fitter" set-up in a specific way, caus...
Reproduction steps: 1. Open "MinimalRepro" Project 2. Open "Main" Scene 3. See that the Scene is marked as Dirty 4. Save the Scene ... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce: 1. Create any animator asset. 2. Add two states and make transitions to one another. 3. Click on a transition (selecti... Read more
[NavMesh] currentOffMeshLinkData.offMeshLink always returns null even wh...
To reproduce: 1. Open my project attached 2. Enter Play mode 3. Observe the console Expected: currentOffMeshLinkData.offMeshLink re... Read more
Crash on physx::cloth::SwSolverKernel<__m128>::solveFabric when disablin...
How to reproduce: 1. Open the "Cloth_Crash" project 2. Open the "main" scene 3. Press Play 4. Wait until Unity crashes 5. If Unity d... Read more
[Linux] Input.GetKeyUp() triggers while the key is held down in standalo...
To reproduce: 1) Create new project 2) Create C# script with this in it: string foo = "0"; void Update() { if (Input.GetKeyUp(Ke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map