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[iOS] Crash in AllocateRenderBufferStorageFromEAGLLayer on iOS 8.3
To Reproduce: 1. Just run the attached project on an iOS 8.3 device with GLES2.2. It crashes on startup in AllocateRenderBufferStora... Read more
Light Probes flick on and off when entering Play Mode when Auto is unche...
When entering or exiting play mode in the Editor, light probe contribution flicks off and on again. This only happens when Auto in t... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project2. Switch to iOS3. Build to different folder than project like documents4. Try to append Note: Appending someti... Read more
[VR] Building and running while in direct mode failure
1) download project.2) enter playmode then exit playmode and move headset to ensure VR mode is enabled3) ensure resolution dialog is... Read more
[WP8] Build & run on a project with a space in its name fails with Syste...
To reproduce:1. Create a new project2. Switch platform to WP83. Build & run4. Notice errors in console:System.IO.FileNotFoundExc... Read more
[Personal] The Append feature is always disabled if building to any fold...
How to reproduce: 1. Open any (new) project2. Build to iOS- Make sure to select a folder that is not the project root, nor is inside... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing