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Opening the Packman UI spams the console with >400 error Panel.PaintSubT...
As title says. The console errors can be cleared and the project runs, but if you leave the Packman UI window open, the same errors... Read more
[Windows] AssemblyDefinition csproj files include non-code assets from o...
Steps to reproduce: 1. Open user attached project 2. Go to Assets -> Open C# Project 3. Observe that the .shader files are included ... Read more
Applying a prefab with a missing script breaks Inspector view and errors...
To reproduce: 1. Open the QA's attached project 2. Select the "GameObject" in the scene and apply the prefab Expected result: A sin... Read more
Crash on Material::CreateMaterial when creating new project with "Cake M...
To reproduce: 1. Download "Cake Mania, Match 3 Complete Project" asset from the shop and make sure it is in the AppData folder 2. Cr... Read more
Camera freezes and not react on inputs while using holographic emulation...
How to reproduce: 1. Open any project with Vuforia imported or download attached project file and open Assets/Scenes/Main scene 2. D... Read more
EditorGUILayout.PropertyField causes the Editor to freeze when used with...
Reproduction steps: 1. Download "SlowPropertyField.zip" project and open in Unity 2. Select "Select This One" object in the hierarc... Read more
NavMeshBuildSettings.voxelSize always return 0.1666667
To reproduce: 1. Open the project, attached by the tester (NavMeshSettingsBug.zip) 2. Open the "test" scene 3. Enter Play mode 4. O... Read more
Generic Menu Causes GL.Lines to be Drawn with an offset and white
Reproduction steps: 1. Open the attached project "New Unity Project (3).zip"; 2. Open the "Tools/Grid" menu; 3. Left-click on the wi... Read more
Editor crashes on LightmapSettingsManager::CheckSettingsConsistency when...
Steps to reproduce: 1. Open the attached "LightmapCrash" project and "SceneFramework" scene 2. Enter playmode 3. Repeat 2nd step un... Read more
Graphics.DrawMeshInstanced fails to apply array properties from a Materi...
Steps to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Play the scene 4. It renders two triangles side by side,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph