Search Issue Tracker
[Crash] Unity crashes after SetTargetBuffers and GameObject.SetActive(fa...
To reproduce: 1. Open attached project 2. Play test scene 3. Editor crashes Read more
[Mecanim] Animation states in sub layers don't blend smoothly with base ...
How to reproduce: 1. Open the attached "MechanimTransitionBug" package 2. Open and play "BugTestScene" 3. Notice how animation jumps... Read more
Artifacts appear below image if sliced or tiled image type is used
UPDATE: "By design" This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite pac... Read more
In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points
Sometimes fail to detect contact points when interacting with polygon2d collider. Steps to reproduce: 1. Open attached project's sc... Read more
Profiler with “Profile Editor” enabled on closing the editor crashes Unity
Steps to reproduce: 1. Create new project (or open any project). 2. Open Profiler. 3. Enable "Profile Editor". 4. Close editor. 5. U... Read more
[Image] Crash if UI Image is visible when graphics API is switched
Steps to reproduce: 1. Open attached project "728743.zip" 2. Open scene "repro" 3. Double click on "Canvas>Button" so that it would... Read more
Crash after changing Layers array size value using Debug mode
Steps to reproduce: 1. Create new project 2. Open "Tags and Layers" window 3. Set its mode to Debug 4. Expand "Layers" 5. Change va... Read more
[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...
Reproduction steps: 1. Open attache project "ParticleCrash" 2. Open scene "Main" 3. Enter play mode - EthanBody (from standard as... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project 2. Build to iOS and set Graphics API to gles(works both) 3. In game, spinning cube will be grey(it should d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project