Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a13
Issue ID
1113200
Regression
No
[Global Illumination] Artifact appears on the object when baked scene switched to iOS platform
Artifact appears on the object when baked scene switched to iOS platform.
Steps to repro:
1. Open the attached Project.
2. File > Build Settings.
3. Switch Platform to iOS.
Actual Result:
Artifact appears on the object.
Expected Result:
Platform switches to iOS.
Reproducible in:
2019.1.0a13, 2018.3.0f2 (49866f0a5d12), 2018.2.0f2, 2018.1.0f2
Environment:
Windows & Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.