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Burst compiler finishes build with ThreadAbortException when using batch...
How to reproduce:1. Open attached project and close2. Locate and edit "Build.bat" file in project folder, replacing "PATH_TO_UNITY_2... Read more
Building a Standalone Player with an Editor script outside of Editor fol...
Reproduction steps: 1. Open "MinimalRepro" project2. Notice that "Broken.cs" is outside of an Editor folder3. Build Standalone Playe... Read more
Editor crashes with mono_add_process_object when running Unit tests
How to reproduce:1. Open attached project "Svelto.Tasks.Tests"2. Open Test Runner window and run "TestUltraNaiveEnumerator2"--------... Read more
Editor crashes when using terrainData.splatPrototypes and Terrain's laye...
How to reproduce:1. Open the user's project2. Enter Play Mode Expected result: Editor enters Play ModeActual result: Editor crashes ... Read more
[2018.3][Windows] 0 Item GenericMenu throws Error while in Play mode
To reproduce: 1. Download attached project “New Unity Project (6).zip" and open in Unity2. Open “SampleScene” scene3. Select Tools &... Read more
[IL2CPP] Build generates incorrect code when using MarshalAsAttribute on...
Steps to reproduce:1. Download 1115412_repro.zip project2. Switch platform to UWP and build project3. Open Visual Studios solution4.... Read more
Game view goes to 1.25x when entering play mode
Steps to reproduce:1. Open attached "JobSystemCookBook_Branch1" project2. Enter play mode on "AccelerationExample1" scene3. Notice h... Read more
[ShaderGraph] Editor crashes after saving changes made to shader while i...
How to reproduce:1. Open user attached project2. Enter play mode3. Open "ground" shader and make changes4. Click "save asset" button... Read more
Assertion failed on expression: 'm_Memory.renderTexture Bytes >= 0' erro...
How to reproduce:1. Open attached project2. Create UI > Image3. Enable Color Picker for the Image Reproducible with: 2018.3.2f1, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed