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Bone animations fails to work on GameObjects when animations is scripted
Steps to reproduce:1. Open users attached project2. If you get errors press Help in the Toolbard and Reset packages to default if yo... Read more
Build freezes for several seconds when calling DrawMeshInstanced on WebG...
Steps to reproduce:1. Open users attached project2. Build and run using WebGL Expected result: Build does not freeze when calling Dr... Read more
Inspector window is not updated after removed component was applied to p...
Steps: 1. Add Cube to the Hierarchy2. Make a prefab put of it3. Select Cube Instance in the Hierarchy4. Remove BoxCollider5. Choose ... Read more
Multithread performance is lower than Single thread performance on all i...
using new Thread(() Steps:1. Build and Run attached project on device Expected: Multicore performance is higher than single core.Act... Read more
[Deployment Management] Editor crashes when building a project for any p...
Editor crashes when building a project with Unity Project ID which enables services for any platform with services enabled Steps to ... Read more
Shortcut Manager - Profile list does not handle profile names properly w...
If you create a shortcut profile that give it a name that has a space at the start, it will not be displayed correctly on the profil... Read more
Shortcut Ctrl + D does not duplicate the object when ProGrids window is ...
How to reproduce:1. Open the attached user's 'MoveDuplicationBugRepro.zip' project2. Enable ProGrids window. Go to Tools -> ProGr... Read more
Cannot deselect item from profiler's hierarchy
How to reproduce:1. Open new unity project2. Open profiler window3. Enter the play mode4. Change items display type to a hierarchy5.... Read more
[iOS] There is no way to provide separate images for iOS Launch Screens ...
Steps to reproduce: 1. Create new project2. Switch to iOS3. Open Player Settings/Splash Image4. Set 'iPhone Launch Screen' as 'Image... Read more
[Android][OpenGL] Insane memory consumption when warming up shaders that...
https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked