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[Windows] Editor fails to generate VS solution when icon or configuratio...
Setting icon or Configuration Dialog Banner in Player Settings cause VS solution generation fail to build. It happens for both defau... Read more
[Windows] Build fail when generate solution with image assigned to Appli...
Assigning image for the Application Config Dialog Banner causes crash when build solution in Windows. Repro: 1. Open attached proje... Read more
Preset content for AudioImporter contains unecessary data
AudioImporter preset contains data for the audio curve which increase the size of the file and slow down the editor when we create a... Read more
[Asset Bundle] Variant bundles built via a build map show an error and h...
Reproduction steps: 1. Download "BundleVariant.zip" project and open in Unity 2. Press Repro -> Build Bundles (Manual) 3. Enter Pla... Read more
[IL2CPP] At runtime, assigning sprite to m_Sprites[] on RuleTile produce...
The User wrote code that assigns a new Sprite to the m_Sprites[] of each Rule on a RuleTile. The purpose is to dynamically skin a Ti... Read more
[2018.] Texture looks different in gamma and linear color spaces, when u...
To reproduce: 1. Open project, scene 2. Open player settings 3. Switch between Linear and Gamma color spaces Expected vs actual: pl... Read more
Shader's "min" method leads to shader compilation failure on Tegra 3
Steps to reproduce: 1. Open user attached project 2. Deploy to device 3. Inspect logcat Expected behaviour: Shader compiles correct... Read more
[iOS][Vuforia][Windows] Exception is thrown when building iOS project wi...
To reproduce: 1. Download attached project "Vuforia iOS.zip" and open in Unity 2. In the player settings for iOS, in XR Settings en... Read more
Setting RecTransform.pivot via script offsets the GameObject unless it i...
How to reproduce: 1. Open attached project ("PivotSettingIssue.zip") 2. Open Scene called "BugDemonstration" 3. Play the game 4. In ... Read more
[Timeline] Automatic Framing is neither zooming nor moving the tracks in...
Automatic Framing is neither zooming nor moving so that all the clips on the timeline are in the frame on pressing F. Steps to Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion Blur has sharp edges when object is moving in the foreground of another object
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides