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2
votes
Duplicate

RectTransform values of nested canvas instantiated from prefab are changed

UI

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Sep 09, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Create new project2. Create a Canvas3. Add child Image to Canvas4. Add child Canvas to Image5. Create prefab ... Read more

2
votes
Fixed

World Space UI elements with 90 degree rotations are not drawn

UI

-

Sep 09, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open Scene "Scenes/ExampleScene" in attached project3. In scene view, notice that "Ca... Read more

2
votes
By Design

AssetBundles have increased in size since Unity 5

Asset Loading

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Sep 02, 2015

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Version/s: 5.1.2p3

To reproduce:1. Open attached repro.unitypackage2. Select the 03-Rocksteady audio file3. In the menu tab, navigate to Build > Bui... Read more

0
votes
Fixed

[RenderTextures] useMipMap unusable on RenderTexture.GetTemporary in 5.2

Graphics - General

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Sep 09, 2015

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Version/s:

RenderTexture.GetTemporary returns "already created" texture in 5.2 to fix some problems. But already created RTs don't allow settin... Read more

0
votes
Fixed

[WebGL] Application.targetFrameRate has no effect

WebGL

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Sep 08, 2015

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Version/s: 5.2.0f3

-e: see title -repro:--open attached package--build and run for WebGL--NOTICE the set targetframerate is not adhered to Read more

0
votes
Fixed

NetworkTransport.Send: Cannot send message of 0 bytes length

Networking

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Sep 09, 2015

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Version/s:

The message "NetworkTransport.Send: Cannot send message of 0 bytes length" spams the log. Read more

0
votes
Fixed

Tizen App issues

Tizen

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Sep 09, 2015

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Version/s: 5.2.0f2

Read more

0
votes
Fixed

[AnimatorOverrideController] Animator window does not show any states of...

Animation

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Sep 08, 2015

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Version/s: 5.2.0f3

How to reproduce:1. Create animator controller with name "a"2. Create some animation states in animator controller3. Create Animator... Read more

9
votes
Fixed

UI elements with inverted scale become invisible when a part of it goes ...

UI

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Sep 09, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open the attached project (rect_mask_test.zip)2. Open 'Test' scene3. Notice it has a red image created as a c... Read more

0
votes
Fixed

[OcclusionCulling] Meshes that has a transparent sub-material does not w...

Camera

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Jul 23, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Create new Unity project2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)3.... Read more

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