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Fixed in Unity 5.2.2

Votes

0

Found in

Issue ID

726244

Regression

No

NetworkTransport.Send: Cannot send message of 0 bytes length

Networking

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

The message "NetworkTransport.Send: Cannot send message of 0 bytes length" spams the log.

Comments (3)

  1. Cfd127a37d6318122b58445d0554d297?d=mm

    chrismarch

    Sep 25, 2015 19:13

    by the way, we were getting this with a ReliableFragmented channel, I've told my team to just use ReliableSequenced for now, as the reliability for failed sends on ReliableFragmented is not fully implemented

  2. Cfd127a37d6318122b58445d0554d297?d=mm

    chrismarch

    Sep 24, 2015 16:29

    what version is this fixed in? We are getting this problem in 5.1.1f1, but can't update to 5.2 due to UI bugs listed in the UI forum

  3. 2d1caa571334d061a5595c76bec204e2?d=mm

    rich_seabirdsim

    Sep 11, 2015 18:38

    Having the same issue, but hard to tell if my code is correct

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