Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
Issue ID
726244
Regression
No
NetworkTransport.Send: Cannot send message of 0 bytes length
The message "NetworkTransport.Send: Cannot send message of 0 bytes length" spams the log.
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
paulschnitzel
Apr 23, 2020 17:26
You probably forgot to initalize the buffer size
chrismarch
Sep 25, 2015 19:13
by the way, we were getting this with a ReliableFragmented channel, I've told my team to just use ReliableSequenced for now, as the reliability for failed sends on ReliableFragmented is not fully implemented
chrismarch
Sep 24, 2015 16:29
what version is this fixed in? We are getting this problem in 5.1.1f1, but can't update to 5.2 due to UI bugs listed in the UI forum
rich_seabirdsim
Sep 11, 2015 18:38
Having the same issue, but hard to tell if my code is correct