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Line and Trail Renderers throw errors in the console when Inspector wind...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Make sure that you Inspector window is docked to the rig... Read more
Interrupting a transition from empty state on an override layer makes fu...
Steps to reproduce:1. Download and the attached project2. Enter Play mode:3. Press "InterruptTransition" Expected result: animation ... Read more
Sprite Editor will not save changes to the Sprite when a new Sprite is s...
How to reproduce:1. Open the attached project named "Case_1110525"2. Select the "First_Sprite" sprite and open the Sprite Editor3. C... Read more
[GC] "GetThreadContext failed" crash when calling GC.Collect() and yield...
How to reproduce:1. Open the "Thread_context_Crash.zip" project2. Open the "SampleScene.unity" scene3. Press Play4. Wait for the cra... Read more
Obscure errors thrown when scene contains GameObject with non-MonoBehavi...
How to reproduce:1. Open the attached "Repro.zip" project2. Open the Main scene3. Enter Play mode4. Observe the Console errors5. In ... Read more
Assertion when accessing PlayableDirector Component of a GameObject Inst...
How to reproduce:1. Open attached project "case_1120186-AssetBundleWithTimeline" and scene "TimelineAssetBundle"2. Enter Play Mode3.... Read more
Object's RectTransform with ContentSizeFitter isn't scaled when UI eleme...
How to reproduce:1. Open the attached project ("Case_1120687 Scrollview.zip")2. Enter Play Mode3. In the Game View click Toggle to d... Read more
[GPU PLM] Scene is black after baking lighting with the GPU Lightmapper
Steps to repro:1. Open the attached project and 'SampleScene';2. Wait for the scene to bake. Expected result:Scene is baked. Both di... Read more
Editor freezes when updating a NativeArray<Color32> on the .NET 4.x Scri...
How to reproduce:1. Open the attached project ("case_1081225 TextureUpdater-master.zip") and open the "SampleScene"2. Enter Play Mod... Read more
[Oculus GO] Using GPU Instancing takes excessive time to load shaders wh...
To reproduce:1. Build attached project "Instance Leak Files.zip" to Oculus GO2. While in built app, press Button One on Oculus contr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask