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[Android] Building fails if icon and string resources are specified in A...
Building for Android not working if icon and string resource are specified in the manifest file. Read more
Crash during building when calling PrefabGenerator.Generate in a PostPro...
Steps to reproduce: 1. Open the attached project2. Try to build the project for Windows standalone3. Unity editor will crash4. Remov... Read more
[3DIcons] Physic gizmos show random colors when "3D Icons" is disabled
How to reproduce:1. Open the attached scene2. Select the Cube and/or Capsule objects in the Hierarchy3. Ensure that "3D Icons" is di... Read more
[Preview] Inspector does not update when changing an "DontSaveInEditor" ...
Repro steps:1. Open attached project2. Create new object from menu "BugReport" / "Create unsaved GameObject"3. Move newly created ob... Read more
Unity crashes when calling DontDestroyOnLoad( this ) if Alphabetical Sor...
- Enable "Alphabetical Sort" in Hierarchy tab.- Create a script that calls DontDestroyOnLoad( this ); in Start- Add the script to th... Read more
Coroutines end in the opposite order than they were started in if finish...
To reproduce:1. Open "repro.zip".2. Open the only scene in "Scenes".3. Press "play".Notice that the console outputs 9 first, then 8 ... Read more
Opening a package with Unity closed will overwrite included assets witho...
Steps to reproduce:1. Open the attached project2. Doubleclick the package "ImmediateImportProblem_oldTextures", but do not import it... Read more
[Crash] VertexBufferD3D11::EndWriteVertices. Crash after deleting GameOb...
1. Open attached project "repro_725280.zip"2. Load "Main" scene and play3. Wait for the man to walk to screen centre and the menu wi... Read more
Arrays doesn't seem to be instantiated when exposed in the inspector
-e: when you declare a public type[] type in a monobehaviour, that array is not immediately instantiated and thus throws an exceptio... Read more
All about bugs
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