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0
votes
Fixed

Sprite Atlases take twice the size in memory in OpenGL ES 2

2D

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Feb 26, 2015

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Version/s: 5.0.0f3

Sprite Atlases take twice the size in memory in OpenGL ES 2. A 1024x1024 texture, 32 bit takes 4 mb in ram when used as a normal tex... Read more

0
votes
Fixed

Upgrading a project to Unity 5 doesn't reserialize scenes

Assets Management

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Mar 12, 2015

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Version/s: 5.0.0f4

Upgrading a project to Unity 5 doesn't reserialize scenes Steps to reproduce:1. Download and open attached project.2. Check scene's ... Read more

0
votes
Fixed

Physics2D velocity of the rigidbody changes without OnCollision methods ...

Physics2D

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Mar 18, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Open attached project's scene "testScene".2. Enter play mode.3. Big bullet is destroyed with one small bullet,... Read more

0
votes
Fixed

Overlapping preview when using negative UV H value

UI

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Mar 18, 2015

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Version/s: 5.0.0f4

Steps to reproduce1. Open attached project's scene "Overlapping preview".2. Select right image.3. Change in inspector Raw Image -&gt... Read more

0
votes
Fixed

[Collision, ScriptingAPI] OnParticleCollision triggers when there is not...

Shuriken

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Mar 17, 2015

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Version/s: 5.0.0p1

How to reproduce: 1. Open the second attached project2. Open scene particlesys.unity3. Play the scene- Note how every time a particl... Read more

2
votes
Fixed

[IL2CPP] Project crashes on socket.release if built to iOS Simulator

iOS

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Mar 13, 2015

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Version/s: 5.0.0f4

1. Open attached project "repro_680283"2. Build to iOS Simulator3. Project will crash Note: Issue is not reproducible with device Read more

2
votes
Fixed

[AssetBundles/Legacy shaders] Materials referencing Legacy Shaders are b...

Shaders

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Mar 18, 2015

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Version/s: 5.0.0p1

1. Open attached project2. Build and run Web Player3. Click Load asset4. Notice that shader is broken Read more

0
votes
Not Reproducible

[LOD] LODGroups flicker on and off when disabled

Camera

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Mar 19, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Open attached project's scene "Main".2. Select LODGroup game object and make sure that LODGroup component is d... Read more

0
votes
Not Reproducible

Memory leak when calling GetPixels on a very large texture in Windows

Graphics - General

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Mar 09, 2015

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Version/s: 5.0.0f4

Reproduction steps:1. Open the "GetPixelsLargeTex" project and play2. Click the cube in the game repeatedly This will call GetPixels... Read more

0
votes
Fixed

Attempting to add same component twice crashes editor

Inspector Functionality

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Mar 19, 2015

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Version/s: 5.1.0a4

To reproduce:1. Create new project2. Select Main Camera3. Add second Camera component4. Editor crashes Read more

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