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0
votes
Postponed

[IL2CPP] Project doesn't build for "WebGL" with "Failed running <...>\il...

IL2CPP

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Jun 12, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open attached project. 2. Build "ts" scene for "WebGL". 3. Build process stops with(Full errors are in the "... Read more

1
votes
Fixed

[iOS] App hangs if OnApplicationPause() is called before another OnAppli...

iOS

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Jun 13, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) On the iOS device, have some kind of an app, whic... Read more

3
votes
Fixed

[iOS][Metal] GPU frame time is slower on Metal than openGLES3 when using...

iOS

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Jun 13, 2016

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Version/s: 5.3.5p3

Steps to reproduce: 1. Open attached project (RenderTextureTest_stripped.zip) 2. Make sure graphics API for iOS is set to Metal 3. ... Read more

0
votes
Fixed

[Shuriken] 3D start rotation affects Rotation Over Lifetime module

Shuriken

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Jun 14, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Press play. 4. In hierarchy select particle sy... Read more

0
votes
Not Reproducible

[DX12] Anti-aliasing breaks game/scene view in Editor

DirectX12

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Jun 14, 2016

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Version/s: 5.4.0b22

Reproduction steps: 1. Open any project with DX12 enabled (I used 5.4 Beta 22) 2. Open any scene 3. Go to quality settings and enabl... Read more

0
votes
Duplicate

[DX12] Unity splash screen doesn't work

DirectX

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Jun 14, 2016

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Version/s: 5.4.0b22

Reproduction steps: 1. Deploy any project with Unity splash screen enabled on DX12 2. There is no splash screen Repro gif with DX1... Read more

0
votes
Fixed

build log reports wrong size for packed sprites

Deployment Management

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May 26, 2016

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Version/s: 5.3.5p1

Reproduction steps: 1. Open the attached project 2. Open the "Test" scene 2. Build for Standalone 3. Open Editor.Log 4. Find build l... Read more

0
votes
Fixed

[Linux] projects fail to run on higher quality settings - all pink

Linux

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Jun 14, 2016

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Version/s: 5.4.0b22

-e: see title, works fine with 5.4.0b21 and with -force-opengl -repro: --open attached project or just create a new empty one --bui... Read more

1
votes
Won't Fix

[Material] - 5.4 : Skinned mesh rendering black - seems like limit on # ...

Windows Store Apps

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Jun 09, 2016

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Version/s: 5.4.0b18

Description: User can't have more than 3 x 8K textures render correctly in the HoloLens emulator. This is on a skinned mesh renderer... Read more

0
votes
Fixed

[AW] in-between key type creation is wrong with "Auto" key type

Animation

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Jun 14, 2016

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Version/s:

if the previous and next keys are of type "Auto", and you create a new key in-between these two keys, the newly created key is of ty... Read more

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