Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b22
Issue ID
805565
Regression
No
[Shuriken] 3D start rotation affects Rotation Over Lifetime module
Steps to reproduce:
1. Download and import attached project.
2. Open scene: main.
3. Press play.
4. In hierarchy select particle system
5. Change 3D start rotation value between true and false
6. In inspector, over "Show Rotation (Script)" component, inspect values.
Expected result: 3D Start Rotation should not affect angular velocity over lifetime.
Actual result: Angular velocity changes, when ticking 3D Start Rotation
Reproduced on: 5.5.0a1 June 9, 5.4.0b22
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
Add comment