Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b22
Issue ID
805565
Regression
No
[Shuriken] 3D start rotation affects Rotation Over Lifetime module
Steps to reproduce:
1. Download and import attached project.
2. Open scene: main.
3. Press play.
4. In hierarchy select particle system
5. Change 3D start rotation value between true and false
6. In inspector, over "Show Rotation (Script)" component, inspect values.
Expected result: 3D Start Rotation should not affect angular velocity over lifetime.
Actual result: Angular velocity changes, when ticking 3D Start Rotation
Reproduced on: 5.5.0a1 June 9, 5.4.0b22
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Native Crash on TilemapRendererJobs
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
Add comment