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Child Canvas Prefabs get correct 1,1,1 scale on disk but incorrect 0,0,0...
Repro steps (easy):1. Download the attached project2. Open the sample scene3. Notice the Canvas_child Prefab instance scale is now 0... Read more
[Realtime GI] Toggling between additively loaded scenes quickly leads to...
Steps to reproduce: 1. Download RinStreamingSandbox project and pull Realtime-GI-Falloff branch2. Build standalone player and run it... Read more
[Windows] OSX Standalone Player built from Windows Editor fails to launch.
This issue happens to Mac Standalone Player built from Windows Editor. They cannot run on OSX. Repro:1. In Windows, build OSX Standa... Read more
Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...
How to reproduce:1. Open "SampleScene" in the attached "MorphTEST.zip" project2. Make sure that Import setting > Model > "Norm... Read more
[GPU PLM] Editor crashes when switching to Progressive GPU Lightmapper w...
Reproduction steps: 1. Create a New Project2. Switch the "Lightmapper" to "Progressive GPU (preview)" Expected Result: "Lightmapper"... Read more
[Mobile Notifications][Android] Notifications aren't delivered after clo...
Repro steps:1. Open QA attached project2. Build and Run on Android3. Press the "Schedule Notification" button4. Close the app Actual... Read more
Editor crashes with Transform::GetTransformAccess after building scene w...
How to reproduce:1. Open attached project "Project Burst"2. Build and Run project3. Wait until project finishes and runs the build--... Read more
Weird Z Coordinate translation appears when using Weighted Tangent on th...
Reproduction steps:1. Open the "AnimatorWeightedCurve.zip" project2. Click on "NewAnimation" in the Project window3. Change the avat... Read more
Shader doesn't work with HDR
Reproduction steps: 1. Open "BlitTest.zip" project2. Look at the Game View3. "Main Camera" -> "HDR" -> uncheck/"off"4. Look at... Read more
Profiler crashes in ThreadDeserializer when enabling/disabling profiling...
These warning spam the console in Play mode for different particular projects:Internal: JobTempAlloc has allocations that are more t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph