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Package Import window does not show folder tree view and shows repetitio...
How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player3. Change "Scripting Runtime Version"... Read more
Sprite.rect position is always (0, 0) when the sprite is packed into atl...
To reproduce: 1. Open the project, attached by user (SpritePackedPositionBug.zip)2. Open "testScene" scene3. Enter Play mode4. Obser... Read more
Application.isMobilePlatform returns false on WebGL projects launched on...
Reproduction steps:1) Download and open attached project2) Build for WebGL platform3) Host game locally4) Open hosted project via mo... Read more
Mobile virtual keyboard does not pop up when Input field is tapped insid...
Reproduction steps:1) Download and open "911858_inputfield.zip" project2) Build "inpfield.unity" scene for WebGL platform3) Host gam... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more
Black edge on Sprites imported with Alpha Source = From Gray Scale
BY DESIGN:GrayScale to Alpha conversion is as follows :T gray = (red + blue + green) / 3;During conversion R G B values are left int... Read more
Build project shows black screen when changing custom 'textures quality ...
To reproduce:1. Open repro project (link in edit)2. Play merged scenes in editor(list of merges scene attached in image)3. Build and... Read more
[Android] Rewards popup is not displayed after ads view is closed
Steps to reproduce: 1) Download attached project 'Unity_Sample_Application.zip' and open in Unity2) Open Services window3) Set organ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow